The Burden or the Odds

Simple Raytracing

I decided to give some nice, simple raytracing a go, inspired by [Raytracing in one weekend](https://raytracing.github.io/).
Currently, my whole raytracing 'engine' is one C program, and is very rudimentary, but I hope to add to it in time. Raytracing is fun to puzzle out without 'spoilers': I hadn't looked at the maths/explanations for years, so I was drawing diagrams with pencil and paper and figuring out the algebra for shere-ray collision tests.
It's clean and elegant, diametrically opposed to getting graphics going with a modern raster pipeline.
Fun stuff!


RaytracingRaytracingRaytracingRaytracing




2026
Lair of the Lamb: session one

7DRL 2026 devlog, day five

7DRL 2026 devlog, day one

2022
Lettersong roguelike devblog 2- a big world with limited physics and stupid critters

Lettersong roguelike devblog 1- a breath of fresh superheated air

Seven day Roguelike 2022 Days 1-2: Plans and Temperature

Seven day Roguelike 2022 Days 3-5: Metamagic, vectors, burning down the world

Some more raytracing

Seven day Roguelike 2022p1: Lettersong

Simple raytracing

2021
Conceptual weaponry in roguelikes

2020
illuminati

Skyrmion 2D gallery

GPU-accelerated Skyrmion simulations: How I learned to stop worrying and love speed

And that's all.