The Lardon of the swads

I'm taking part in my first 7DRL! I'll be making a game about being a magic man.

Magic is a strange, alien thing, teasing apart esoteric, abstract rules, and finally imprinting your will on the world with precise gestures and symbols. This is also what you feel when you first read Structure and Interpretation of Computer Programs and begin to understand the LISP meta-circular evaluator.
So, the point of this game is to evoke that feeling; of understanding, of picking apart- and then the joy of building something that works in certain tight constraints.

I guess the game might end up close to a Zachtronics game in some ways...




2026
Lair of the Lamb: session one

7DRL 2026 devlog, day five

7DRL 2026 devlog, day one

2022
Lettersong roguelike devblog 2- a big world with limited physics and stupid critters

Lettersong roguelike devblog 1- a breath of fresh superheated air

Seven day Roguelike 2022 Days 1-2: Plans and Temperature

Seven day Roguelike 2022 Days 3-5: Metamagic, vectors, burning down the world

Some more raytracing

Seven day Roguelike 2022p1: Lettersong

Simple raytracing

2021
Conceptual weaponry in roguelikes

2020
illuminati

Skyrmion 2D gallery

GPU-accelerated Skyrmion simulations: How I learned to stop worrying and love speed

And that's all.